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	<title>Visual Design Principles - Revision history</title>
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	<updated>2026-04-29T12:30:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://kb.perpendicularangel.com/index.php?title=Visual_Design_Principles&amp;diff=2921&amp;oldid=prev</id>
		<title>Kirabug: Created page with &quot;===General Design Principles=== * Aesthetic-Usability Effect - Attractive things actually work better. * Face-ism Ratio - The closer to a face you crop an image, the m...&quot;</title>
		<link rel="alternate" type="text/html" href="http://kb.perpendicularangel.com/index.php?title=Visual_Design_Principles&amp;diff=2921&amp;oldid=prev"/>
		<updated>2021-01-07T23:25:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===General Design Principles=== * &lt;a href=&quot;/index.php?title=Aesthetic-Usability_Effect&quot; title=&quot;Aesthetic-Usability Effect&quot;&gt;Aesthetic-Usability Effect&lt;/a&gt; - Attractive things actually work better. * &lt;a href=&quot;/index.php?title=Face-ism_Ratio&quot; title=&quot;Face-ism Ratio&quot;&gt;Face-ism Ratio&lt;/a&gt; - The closer to a face you crop an image, the m...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===General Design Principles===&lt;br /&gt;
* [[Aesthetic-Usability Effect]] - Attractive things actually work better.&lt;br /&gt;
* [[Face-ism Ratio]] - The closer to a face you crop an image, the more you emphasize their personality over their physical appearance.&lt;br /&gt;
* [https://lawsofux.com/von-restorff-effect.html Von Restorff Effect] (Isolation Effect) - When multiple similar objects are present, the one that differs from the rest is most likely to be remembered.&lt;br /&gt;
===Gestalt Principles===&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Principles_of_grouping#Closure Closure] - The mind sees complete figures or forms even if a picture is incomplete or partially hidden&lt;br /&gt;
* [https://lawsofux.com/law-of-uniform-connectedness.html Connectedness] - Elements that are visual connected are perceived as more related than elements with no connection.&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Principles_of_grouping#Good_continuation Continuation] - When two objects intersect, people tend to perceive them as uninterrupted objects that overlap&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Principles_of_grouping#Common_fate Common Fate] - When visual elements move in the same direction at the same rate, we assume they have the same stimulus&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Figure_and_ground_(media) Figure &amp;amp; Ground] - The medium is the message. A communication technology (the medium or figure) necessarily operates through its context (or ground)&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Principles_of_grouping#Good_form Form] - We tend to group together forms of similar shape, pattern, color, etc. &lt;br /&gt;
* [[Proximity]] - Objects that are near, or proximate to each other, tend to be grouped together&lt;br /&gt;
* [https://lawsofux.com/law-of-similarity.html Similarity] - The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated.&lt;br /&gt;
====Related====&lt;br /&gt;
These principles are produced by combining the Gestalt Principles&lt;br /&gt;
* [https://lawsofux.com/law-of-common-region.html Law of Common Region] - Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary&lt;br /&gt;
&lt;br /&gt;
[[Category:Design Principles]]&lt;/div&gt;</summary>
		<author><name>Kirabug</name></author>
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