Difference between revisions of "Category:Physical Disabilities"

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[[Category: Types of Disabilities]]
[[Category: Types of Disabilities]]
''This is a stub, I am a lazy bastard''
Physical disabilities include weakness, muscle control limitations (including tremors, coordination issues, involuntary movements, and paralysis), limitations of sensation, joint problems, pain that impedes movement, or missing limbs. People with physical disabilities often use specialized hardware and software including specially-designed keyboards or mice, head pointers, mouth sticks, or other aids to typing, on-screen keyboards, voice recognition, eye-tracking, and and other approaches to hands-free interaction.
* [https://www.google.com/search?q=mouth+stick&source=lnms&tbm=isch&sa=X&ved=0ahUKEwir15Hmgv_YAhWMulMKHfDoBPEQ_AUICygC&biw=1183&bih=741&dpr=2#imgrc=3UP757dD67t7XM: Mouth Stick] (Google Image search results)
 
Examples of disabilities include:
<ul>
<li>Amputation or deformity includes missing fingers, limbs, or other parts of the body</li>
<li>Arthritis</li>
<li>Fibromyalgia</li>
<li>Reduced dexterity due to cognitive or neurological disabilities</li>
<li>Muscular dystrophy</li>
<li>Repetitive stress injuries</li>
<li>Tremors and spasms</li>
<li>Quadriplegia</li>
</ul>
When we design for physical disabilities we must provide:
<ul>
<li>The ability to access everything through a keyboard, in case that's the only access the user has</li>
<li>Time to type, click, or carry out other interactions that might take much longer for these users than for others</li>
<li>Systems that don't require hitting multiple simultaneous keystrokes to activate commands</li>
<li>Large touch areas and forgiving interfaces for those who have trouble clicking small areas</li>
<li>Error correction options and type-ahead options for forms</li>
<li>Visible indicators of the current focus and the ability to skip over page headers or navigation bars</li>
</ul>
When designing for users with physical or motor disabilities we need to:
<ul>
<li>Make large clickable actions</li>
<li>Give form fields space</li>
<li>Design for keyboard or speech-only use</li>
<li>Design with mobile and touch screens in mind</li>
<li>Provide shortcuts</li>
</ul>
We need to avoid:
<ul>
<li>Demanding precision movements</li>
<li>Bunching interactions together</li>
<li>Creating dynamic content that requires a lot of mouse movement</li>
<li>Short time-out windows</li>
<li>Tiring our users with lots of typing and scrolling</li>
</ul>
<h2>Additional resources</h2>
<ul>
<li>[https://www.w3.org/WAI/intro/people-use-web/diversity Diversity of people using the web] by the WAI</li>
</ul>
<ul>
<li>Karwai Pun's [https://accessibility.blog.gov.uk/2016/09/02/dos-and-donts-on-designing-for-accessibility/ Dos and Don'ts on designing for accessibility] and the accompanying posters on [https://accessibility.blog.gov.uk/wp-content/uploads/sites/52/2016/09/mobility-issues.png designing for users with physical or motor disabilities].</li>
<li>[https://www.google.com/search?q=mouth+stick&source=lnms&tbm=isch&sa=X&ved=0ahUKEwir15Hmgv_YAhWMulMKHfDoBPEQ_AUICygC&biw=1183&bih=741&dpr=2#imgrc=3UP757dD67t7XM: Mouth Stick] (Google Image search results)</li>
</ul>

Revision as of 15:16, 13 May 2020

Physical disabilities include weakness, muscle control limitations (including tremors, coordination issues, involuntary movements, and paralysis), limitations of sensation, joint problems, pain that impedes movement, or missing limbs. People with physical disabilities often use specialized hardware and software including specially-designed keyboards or mice, head pointers, mouth sticks, or other aids to typing, on-screen keyboards, voice recognition, eye-tracking, and and other approaches to hands-free interaction.

Examples of disabilities include:

  • Amputation or deformity includes missing fingers, limbs, or other parts of the body
  • Arthritis
  • Fibromyalgia
  • Reduced dexterity due to cognitive or neurological disabilities
  • Muscular dystrophy
  • Repetitive stress injuries
  • Tremors and spasms
  • Quadriplegia

When we design for physical disabilities we must provide:

  • The ability to access everything through a keyboard, in case that's the only access the user has
  • Time to type, click, or carry out other interactions that might take much longer for these users than for others
  • Systems that don't require hitting multiple simultaneous keystrokes to activate commands
  • Large touch areas and forgiving interfaces for those who have trouble clicking small areas
  • Error correction options and type-ahead options for forms
  • Visible indicators of the current focus and the ability to skip over page headers or navigation bars

When designing for users with physical or motor disabilities we need to:

  • Make large clickable actions
  • Give form fields space
  • Design for keyboard or speech-only use
  • Design with mobile and touch screens in mind
  • Provide shortcuts

We need to avoid:

  • Demanding precision movements
  • Bunching interactions together
  • Creating dynamic content that requires a lot of mouse movement
  • Short time-out windows
  • Tiring our users with lots of typing and scrolling

Additional resources

Pages in category "Physical Disabilities"

The following 4 pages are in this category, out of 4 total.