Difference between revisions of "Category:User Research"

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* [https://www.uxbooth.com/articles/complete-beginners-guide-to-design-research/ Complete Beginner's Guide to UX Research] by [[UX Booth]]
* [http://docholdsfourth.blogspot.com/2008/07/questions-to-ask-for-any-ux-project.html Questions to ask for any UX Project] by Steve "Doc" Baty outlines the basic elements of "who are we building for and why" at a level that any business organization should be able to answer before proceeding.  
* [http://docholdsfourth.blogspot.com/2008/07/questions-to-ask-for-any-ux-project.html Questions to ask for any UX Project] by Steve "Doc" Baty outlines the basic elements of "who are we building for and why" at a level that any business organization should be able to answer before proceeding.  
==Card Sorts==
==Card Sorts==
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==Legal things to keep in mind==
==Legal things to keep in mind==
[https://medium.com/design-research-matters/general-data-protection-regulation-gdpr-and-user-research-e00a5b29338e General Data Protection Regulation (GDPR) and User Research] by Steph Troeth and Erica Kucharczyk for Design Research Matters.
[https://medium.com/design-research-matters/general-data-protection-regulation-gdpr-and-user-research-e00a5b29338e General Data Protection Regulation (GDPR) and User Research] by Steph Troeth and Erica Kucharczyk for Design Research Matters.
* [https://medium.com/@userfocus/what-user-researchers-ought-to-know-about-informed-consent-16c22106bae9 What user researchers ought to know about informed consent] by [[David Travis]] on [[Medium]]
==Personas==
==Personas==
===User Personas===
===User Personas===
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* [https://verstaresearch.com/newsletters/how-to-estimate-the-length-of-a-survey/ How to estimate the length of a survey] by Versta Research helps you break down how long a survey will take someone to complete
* [https://verstaresearch.com/newsletters/how-to-estimate-the-length-of-a-survey/ How to estimate the length of a survey] by Versta Research helps you break down how long a survey will take someone to complete
== Usability Testing==
== Usability Testing==
* [https://www.uxbooth.com/articles/the-art-of-guerrilla-usability-testing/ The Art of Guerrilla Usability Testing] by David Peter Simon at UX Booth
* [https://playbook.uie.com/blog/a-fundamental-mind-shift-for-usability-testing A fundamental mind shift for usability testing] by Jared Spool argues that the "you only need 5-8 test subjects" axiom is a myth, and that proactively researching your users provides better results
* [https://playbook.uie.com/blog/a-fundamental-mind-shift-for-usability-testing A fundamental mind shift for usability testing] by Jared Spool argues that the "you only need 5-8 test subjects" axiom is a myth, and that proactively researching your users provides better results
==Usability Testing==
* [http://simplyaccessible.com/article/usability-testing/ Why we do moderated, remote, usability testing] by [[Joanna Briggs]] at [[Simply Accessible]] - covers the benefits of remote usability testing for accessibility.
* [http://simplyaccessible.com/article/usability-testing/ Why we do moderated, remote, usability testing] by [[Joanna Briggs]] at [[Simply Accessible]] - covers the benefits of remote usability testing for accessibility.
* [https://www.invisionapp.com/blog/how-to-start-user-testing/ How to get started with user testing at your company] by [[Lee Munroe]] at [[Invision's blog]]. (NOTE: we're not testing the users, we're testing the usability. I hate the phrase user testing.)  
* [https://www.invisionapp.com/blog/how-to-start-user-testing/ How to get started with user testing at your company] by [[Lee Munroe]] at [[Invision's blog]]. (NOTE: we're not testing the users, we're testing the usability. I hate the phrase user testing.)  
* [http://www.uxbooth.com/articles/the-art-of-guerrilla-usability-testing/ The Art of Guerrilla Usability Testing] by [[David Peter Simon]] at [[UX Booth]]
* [http://www.uxbooth.com/articles/the-art-of-guerrilla-usability-testing/ The Art of Guerrilla Usability Testing] by [[David Peter Simon]] at [[UX Booth]]
* [https://medium.com/@userfocus/what-user-researchers-ought-to-know-about-informed-consent-16c22106bae9 What user researchers ought to know about informed consent] by [[David Travis]] on [[Medium]]
* [https://www.usability.gov/how-to-and-tools/methods/system-usability-scale.html The System Usability Scale (SUS)] is a "quick and dirty" survey technique to find out whether an audience thinks a particular thing is usable or unusable. By [[Usability.gov]]
* [https://www.userinterviews.com/blog/user-testing-questions 70+ Great User Testing Questions To Ask Before, During, & After User Tests] by [[Lizzy Burnam]] at [[User Interviews]]
 
==User Scenarios==
==User Scenarios==
* [https://methods.18f.gov/decide/user-scenarios/ User Scenarios] by [[18f]]
* [https://methods.18f.gov/decide/user-scenarios/ User Scenarios] by [[18f]]


[[Category:Design]]
[[Category:Design]]

Latest revision as of 11:23, 16 June 2023

Card Sorts

Competitive Analysis

Contextual Inquiry

Empathy Mapping

Interviewing

Journey Maps

Legal things to keep in mind

General Data Protection Regulation (GDPR) and User Research by Steph Troeth and Erica Kucharczyk for Design Research Matters.

Personas

User Personas

User personas are a way to describe the users of a system. Personas and the role of design documentation by Andrew Hinton goes into detail about the intent of personas as a method and deliverable, and some of the pitfalls that can result when we treat the persona documentation as more important than the persona creation.

Design Personas

Design Personas are similar to User Personas in that they describe attitudes, beliefs, and personality. They're different because the persona being described is not a person, but rather the product being designed. In Designing for Emotion Aaron Walter describes the following fields for Design Personas:

  • Brand name - the company or service
  • Overview - what makes it unique?
  • Personality Image - an image of a person who embodies the traits you wish to include in your grand
  • Brand Traits - 5-7 traits you want your product to have, and at least one you want to avoid
  • Personality Map - a map on an X/Y axis of your brand - friendly to unfriendly, and submissive to dominant
  • Voice - if your brand could talk, what would it say? how would it speak?
  • Copy Examples - pretty much what it says on the tin
  • Visual Lexicon - overview of the colors, typography, and visual style that conveys your brand's personality
  • Engagement Methods - the emotional engagement methods used to support the design persona and create a memorable experience

Additional Resources

Surveys

Usability Testing

User Scenarios

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