Difference between revisions of "Category:User Research"

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[[Category: Design]]
[[Category: Design]]
* [http://docholdsfourth.blogspot.com/2008/07/questions-to-ask-for-any-ux-project.html Questions to ask for any UX Project] by Steve "Doc" Baty outlines the basic elements of "who are we building for and why" at a level that any business organization should be able to answer before proceeding.  
* [http://docholdsfourth.blogspot.com/2008/07/questions-to-ask-for-any-ux-project.html Questions to ask for any UX Project] by Steve "Doc" Baty outlines the basic elements of "who are we building for and why" at a level that any business organization should be able to answer before proceeding.  
==Legal things to keep in mind==
==Legal things to keep in mind==
[https://medium.com/design-research-matters/general-data-protection-regulation-gdpr-and-user-research-e00a5b29338e General Data Protection Regulation (GDPR) and User Research] by Steph Troeth and Erica Kucharczyk for Design Research Matters.
[https://medium.com/design-research-matters/general-data-protection-regulation-gdpr-and-user-research-e00a5b29338e General Data Protection Regulation (GDPR) and User Research] by Steph Troeth and Erica Kucharczyk for Design Research Matters.
==Personas==
==Personas==
===User Personas===
===User Personas===
User personas are a way to describe the users of a system. [http://boxesandarrows.com/personas-and-the-role-of-design-documentation/ Personas and the role of design documentation] by Andrew Hinton goes into detail about the intent of personas as a method and deliverable, and some of the pitfalls that can result when we treat the persona documentation as more important than the persona creation.  
User personas are a way to describe the users of a system. [http://boxesandarrows.com/personas-and-the-role-of-design-documentation/ Personas and the role of design documentation] by Andrew Hinton goes into detail about the intent of personas as a method and deliverable, and some of the pitfalls that can result when we treat the persona documentation as more important than the persona creation.  
===Design Personas===
===Design Personas===
Design Personas are similar to User Personas in that they describe attitudes, beliefs, and personality. They're different because the persona being described is not a person, but rather the product being designed. In ''[https://abookapart.com/products/designing-for-emotion Designing for Emotion]'' Aaron Walter describes the following fields for Design Personas:
Design Personas are similar to User Personas in that they describe attitudes, beliefs, and personality. They're different because the persona being described is not a person, but rather the product being designed. In ''[https://abookapart.com/products/designing-for-emotion Designing for Emotion]'' Aaron Walter describes the following fields for Design Personas:
* Brand name - the company or service
* Brand name - the company or service
* Overview - what makes it unique?
* Overview - what makes it unique?
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* Visual Lexicon - overview of the colors, typography, and visual style that conveys your brand's personality
* Visual Lexicon - overview of the colors, typography, and visual style that conveys your brand's personality
* Engagement Methods - the emotional engagement methods used to support the design persona and create a memorable experience
* Engagement Methods - the emotional engagement methods used to support the design persona and create a memorable experience
==Surveys==
==Surveys==
* [https://verstaresearch.com/newsletters/how-to-estimate-the-length-of-a-survey/ How to estimate the length of a survey] by Versta Research helps you break down how long a survey will take someone to complete
* [https://verstaresearch.com/newsletters/how-to-estimate-the-length-of-a-survey/ How to estimate the length of a survey] by Versta Research helps you break down how long a survey will take someone to complete
== Usability Testing==
== Usability Testing==
* [https://www.uxbooth.com/articles/the-art-of-guerrilla-usability-testing/ The Art of Guerrilla Usability Testing] by David Peter Simon at UX Booth
* [https://www.uxbooth.com/articles/the-art-of-guerrilla-usability-testing/ The Art of Guerrilla Usability Testing] by David Peter Simon at UX Booth
* [https://playbook.uie.com/blog/a-fundamental-mind-shift-for-usability-testing A fundamental mind shift for usability testing] by Jared Spool argues that the "you only need 5-8 test subjects" axiom is a myth, and that proactively researching your users provides better results
* [https://playbook.uie.com/blog/a-fundamental-mind-shift-for-usability-testing A fundamental mind shift for usability testing] by Jared Spool argues that the "you only need 5-8 test subjects" axiom is a myth, and that proactively researching your users provides better results

Revision as of 14:18, 4 August 2019

  • Questions to ask for any UX Project by Steve "Doc" Baty outlines the basic elements of "who are we building for and why" at a level that any business organization should be able to answer before proceeding.

Legal things to keep in mind

General Data Protection Regulation (GDPR) and User Research by Steph Troeth and Erica Kucharczyk for Design Research Matters.

Personas

User Personas

User personas are a way to describe the users of a system. Personas and the role of design documentation by Andrew Hinton goes into detail about the intent of personas as a method and deliverable, and some of the pitfalls that can result when we treat the persona documentation as more important than the persona creation.

Design Personas

Design Personas are similar to User Personas in that they describe attitudes, beliefs, and personality. They're different because the persona being described is not a person, but rather the product being designed. In Designing for Emotion Aaron Walter describes the following fields for Design Personas:

  • Brand name - the company or service
  • Overview - what makes it unique?
  • Personality Image - an image of a person who embodies the traits you wish to include in your grand
  • Brand Traits - 5-7 traits you want your product to have, and at least one you want to avoid
  • Personality Map - a map on an X/Y axis of your brand - friendly to unfriendly, and submissive to dominant
  • Voice - if your brand could talk, what would it say? how would it speak?
  • Copy Examples - pretty much what it says on the tin
  • Visual Lexicon - overview of the colors, typography, and visual style that conveys your brand's personality
  • Engagement Methods - the emotional engagement methods used to support the design persona and create a memorable experience

Surveys

Usability Testing

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