Difference between revisions of "Low Vision"

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==Design Considerations==
==Design Considerations==


People with low vision may rely on the browser's zoom features, or they may use screen magnification software such as [[ZoomText]] or [[MAGic]], which show a small portion of the screen at a time. Low vision users are also often [[http://kb.perpendicularangel.com/index.php?title=Category:Vision_issues#Screen_readers | screen reader users]] so keep those requirements in mind as well.
People with low vision may rely on the browser's zoom features, or they may use screen magnification software such as [[ZoomText]] or [[MAGic]], which show a small portion of the screen at a time. Low vision users are also often [[http://kb.perpendicularangel.com/index.php?title=Category:Vision_issues#Screen_readers screen reader users]] so keep those requirements in mind as well.


When designing for users with low vision, we need to:
When designing for users with low vision, we need to:

Revision as of 11:25, 20 July 2020

Low vision describes any number of situations where a person has lost a significant amount of their vision, but not enough to be considered blind. It can be caused by any of a number of factors, each of which presents as a slightly different set of visual challenges. These include:

  • albinism
  • brain injuries
  • cataracts
  • diabetic retinopathy
  • eye injuries
  • eye cancer
  • glaucoma
  • hemianopia
  • macular degeneration
  • retinitis pigmentosa
  • retinal detachments
  • various infections

Design Considerations

People with low vision may rely on the browser's zoom features, or they may use screen magnification software such as ZoomText or MAGic, which show a small portion of the screen at a time. Low vision users are also often [screen reader users] so keep those requirements in mind as well.

When designing for users with low vision, we need to:

Use good contrasts and a readable font size

  • Publish all information on web pages (HTML)
  • Use a combination of color, shapes, and text
  • Follow a linear, logical layout and ensure text flows and is visible when text is magnified to 200%
  • Put buttons and notifications in context.

We need to avoid:

  • Using low color contrasts and small font sizes
  • Burying information in downloads
  • Only using color to convey meaning
  • Spreading content all over a page and forcing a user to scroll horizontally when text is magnified to 200%
  • Separating actions from their context

How to design mobile app experiences for the visually impaired by Ayesha Zafar on Invision discusses steps specific to mobile interactions.

Tools

ZoomText example

Additional resources