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  • [[Category: Design]] Technically, Javascript is both a design tool and a development tool. But right now I don't have a category for deve
    603 bytes (81 words) - 15:31, 23 July 2018
  • ...icles/ten-usability-heuristics/ 10 Usability Heuristics for User Interface Design]. The article also includes tips and a poster. ...p.com/articles/visibility-system-status/ Visibility of System Status]. The design should always keep users informed about what is going on, through appropria
    3 KB (433 words) - 17:03, 7 January 2021
  • [[Category: Design Principles]] '''Rough consensus and running code''' means that we should design practical, working systems that can be quickly implemented and solve a prob
    924 bytes (128 words) - 15:04, 27 September 2019
  • [[Inside Design]] profile page: [https://www.invisionapp.com/inside-design/author/ayesha-zafar/ Ayesha Zafar]
    189 bytes (22 words) - 00:55, 13 February 2021
  • [[Category: Design Principles]] Unlike most of the other [[:Category: Design Principles | Design Principles]], a sense of place can be very difficult to define in a single
    2 KB (321 words) - 18:29, 19 September 2018
  • ...invisionapp.com/inside-design/author/will-fanguy/ Will Fanguy] on [[Inside Design]]
    175 bytes (21 words) - 00:57, 13 February 2021
  • [[Category: Design]]
    383 bytes (38 words) - 13:45, 10 June 2022
  • * [https://www.nngroup.com/articles/gui-slider-controls/ Slider Design: Rules of Thumb] by Aurora Harley at Nielsen Norman Group
    178 bytes (22 words) - 10:53, 24 May 2018
  • [[Inside Design]] profile page: [https://www.invisionapp.com/inside-design/author/luke-jones-ui-designer/ Luke Jones]
    195 bytes (22 words) - 01:02, 13 February 2021
  • [[Category: Design Principles]] ...ction Human-Computer Interaction], this is one of 13 principles of display design outlined by Christopher Wickens et. al in the book ''An Introduction to Hum
    1,022 bytes (163 words) - 16:45, 1 June 2020
  • [[Category: Design]]
    180 bytes (21 words) - 11:05, 15 June 2018
  • [[Category: Design]]
    180 bytes (21 words) - 11:06, 15 June 2018
  • ===General Design Principles=== ...y.html Similarity] - The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separate
    2 KB (315 words) - 16:25, 7 January 2021
  • [[Category: Design]]
    274 bytes (30 words) - 15:55, 1 June 2020
  • ...nciples of Universal Design (pdf)] by the [[NC State University College of Design]]. The design is useful and marketable to people with diverse abilities.
    3 KB (455 words) - 16:22, 7 January 2021
  • ...ort of accessible design by denigrating the value of the people accessible design serves.  In that article I suggest that if you can't justify writing acces ...tes for our disabled users, but we might at least see some of the stupider design mistakes we've made if we at least ''try'' to test our software on multipl
    2 KB (300 words) - 16:35, 4 August 2019
  • [[Category: Design]]
    170 bytes (21 words) - 14:10, 7 May 2018
  • ...TML for Web Designers (1st edition)]'' by Jeremy Keith, this is one of the design principles used by the WHATWG to decide what changes in the HTML specs. [[Category:Design Principles]]
    2 KB (289 words) - 16:20, 7 January 2021
  • ...f their location within programs, documents or websites. They align to the design heuristic of [[Sense of Place]], where users should know where they are rig .../breadcrumbs-in-web-design-examples-and-best-practices/ Breadcrumbs in Web Design: Examples and Best Practices] by [[Jacob Gube]] on [[Smashing Magazine]] ou
    1 KB (219 words) - 17:51, 1 June 2020
  • [[Category: Design]] ...anding, which lamented the loss of personality in websites when Responsive Design became the norm, and encouraged choosing specific elements of a "brand whee
    2 KB (247 words) - 17:57, 1 June 2020

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