Difference between revisions of "Accessibility 101"

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[[Category: Accessibility]]
This information has been moved to [https://accessibility.perpendicularangel.com/basic-elements-of-accessibility/accessibility-101/ Accessibility 101] on [[Perpendicular Angel]]


These are the things you need to know to get started.
[[Category:Accessibility]]
 
* [https://www.marcozehe.de/2015/12/14/the-web-accessibility-basics/ The Web Accessibility Basics] by [[Marco Zehe]] on [[Marco's Accessibility Blog]]
* [https://the-pastry-box-project.net/monika-piotrowicz/2014-April-29# Getting Started with Web Accessibility] by [[Monika Piotrowicz]] at [[The Pastry Box]].
* Dos and don'ts on designing for accessibility by Karwai Pun on Gov.UK. Includes posters for designing for [[Autism | people on the autism spectrum]], [[:Category:Vision issues | people using screen readers or with low vision]], people with physical or motor disabilities, [Deafness | people who are deaf or hard of hearing]], and [[Dyslexia | people with dyslexia]].
* [https://www.invisionapp.com/blog/designing-for-inclusivity/ Designing for Inclusivity: How and Why to Get Started] by Allison Shaw at the Invision Design Blog
* [https://exclusive-design.vasilis.nl Exclusive Design] by Vasilis van Gemert is a thesis describing what design would be like if we designed not inclusively, but exclusively for people with disabilities. It's a long read, but covers a lot of ground about our current assumptions.
 
[https://medium.com/the-u-s-digital-service/mythbusters-guide-to-accessibility-92ccd88655c6#.b2qtwlpuf Mythbuster's Guide to Accessibility] by the US Digital Service outlines myths about accessibility that affect all technologists:
 
* Myth: Government accessibility is harder than it is in the private sector. Reality: Accessibility is the same inside and outside the government.
* Myth: Accessibility requires very specific implementations. Reality: Content is accessible when it can be used by users with a disability, period. There are many ways to achieve this. Following a particular implementation pattern is not necessary to achieve accessibility.
* Myth: It's possible to build something that's 100% accessible. Reality: no product is perfect by any metric.
* Myth: It's easy to treat accessibility as an afterthought. Reality: Designing for accessibility from the beginning is way easier.
* Myth: Implementing accessibility can only be done by 10x Rockstar Ninja Guru A-Player Front-End Engineers. Reality: Accessibility is straightforward for mid-level developers.
* Myth: Testing can be done without consulting assistive technologies or users with disabilities. Reality: The only way to ensure that users with a disability get a comparable experience is to test with them and the tools they use.
Myth: Text-only versions of your content are accessible. Reality: "Separate but equal" accommodations are a lose-lose.
 
 
==Design considerations==
 
[https://www.creativebloq.com/advice/14-easy-ways-to-make-your-website-more-accessible 14 easy ways to make your website more accessible] by Carl Cahill and Joss Cook cover:
 
# Remember alt text
# Consider animations carefully
# Think about other languages (especially around line heights)
# Keep the writing straightforward
# Use simple colors and shapes
# Empower the user
# Offer multiple options
# Offer customizations
# Think about tab order
# Don't forget about bots
# Get the right line length and amount of text
# Avoid anxiety-inducing prompts
# Add in verifications and checks
# Confirm the end of a user journey
 
It is not coincidental that these are all usability concerns as well.
 
==Developer considerations==
 
[https://benrobertson.io/accessibility/common-accessibility-mistakes-and-how-to-avoid-them Common Accessibility Mistakes and How To Avoid Them] by Ben Robertson outlines four of his own principles for developing accessible websites.
 
# Web Design is more than graphic design
# Be ASAP: As Semantic As Possible
# Websites should look good naked
# Talk to your computer (Use ARIA attributes)
 
It also outlines common accessibility mistakes:
 
* Missing page titles
* Poor heading structure
* Link text should tell where or what a user is clicking on
* Inputs missing a <label>
* CSS Grid / Flexbox: visual reordering sets a mismatch between logical ordering and visual ordering
* Missing or poor alt attributes for images
* Removing focus outlines
* Missing keyboard functionality
* Hiding things the wrong way
 
[https://alistapart.com/article/paint-the-picture-not-the-frame Paint the Picture, Not the Frame: How Browsers Provide Everything Users Need] by Eric Bailey on A List Apart outlines some major browser functionality that is sometimes recreated by developers, such as a scroll-to-top pattern, scrollbar designs, scrolling, highlighting, text resizing, high-contrast themes, moving the focus, the clipboard, and browser history, that really probably shouldn't be messed with unless you're going to be incredibly thorough and consider a wide array of inclusive use cases.

Latest revision as of 19:01, 10 September 2021

This information has been moved to Accessibility 101 on Perpendicular Angel