Search results
Jump to navigation
Jump to search
- ...User-Centered Design] by Ben Obear. [[User-Centered Design]] is a specific design methodology that emphasizes usability and the goals of the user. # Design for the users and their tasks613 bytes (77 words) - 16:22, 7 January 2021
- [[Category: Design Principles]] ...ction Human-Computer Interaction], this is one of 13 principles of display design outlined by Christopher Wickens et. al in the book ''An Introduction to Hum1,022 bytes (163 words) - 16:45, 1 June 2020
- ...icles/ten-usability-heuristics/ 10 Usability Heuristics for User Interface Design]. The article also includes tips and a poster. ...p.com/articles/visibility-system-status/ Visibility of System Status]. The design should always keep users informed about what is going on, through appropria3 KB (433 words) - 17:03, 7 January 2021
- [[Category: Design Principles]] Unlike most of the other [[:Category: Design Principles | Design Principles]], a sense of place can be very difficult to define in a single2 KB (321 words) - 18:29, 19 September 2018
- [[Category: Design]] ...e-inputs-smart-way/ Styling and Customizing File Inputs the Smart Way] has information about styling this specific difficult-to-format input.274 bytes (30 words) - 15:55, 1 June 2020
- ...nciples of Universal Design (pdf)] by the [[NC State University College of Design]]. The design is useful and marketable to people with diverse abilities.3 KB (455 words) - 16:22, 7 January 2021
- ...TML for Web Designers (1st edition)]'' by Jeremy Keith, this is one of the design principles used by the WHATWG to decide what changes in the HTML specs. ...ormation wants to be free] - it may not always be in our best interest for information to want to be free, but for good and for bad this is definitely a founding2 KB (289 words) - 16:20, 7 January 2021
- [[Category: Design]] ...way of structuring data in rows and columns so that relationships between information can be discerned and acted upon.2 KB (305 words) - 11:28, 1 June 2020
- [[Category: Design Principles]] ...umber Seven, Plus or Minus Two: Some Limits on our Capacity for Processing Information] from 1956, by way of the York University Classics in the History of Psycho400 bytes (57 words) - 21:03, 15 May 2018
- # Present new information with meaningful aids to interpretation. New information should be presented within familiar frame- works (e.g., schemas, metaphors, ...ped; across screens, it should be consistently grouped. This will decrease information search time.2 KB (320 words) - 17:01, 7 January 2021
- [[Category: Design]] ...ve down the left edge, occasionally darting slightly to the right for more information.1 KB (213 words) - 11:47, 1 June 2020
- These are principles for display design originally introduced by Christopher Wickens et al. in ''[https://amzn.to/2 ...sary information, there is an associated cost in time or effort. A display design should minimize this cost by allowing for frequently accessed sources to be5 KB (815 words) - 16:24, 7 January 2021
- Goal: make it so no matter where I am, I can get to the articles and information I'm interested in without having to search all over creation. * [[:Category: Design]]1 KB (120 words) - 21:25, 22 January 2021
- * Confirmations and positive information - "save was successful" or "your message has been sent". While there are fe * Information messages - "Did you know x?" These are extremely rare as dialogs and cautio2 KB (331 words) - 21:56, 17 June 2020
- Any given presentation of information should consist of one primary user goal that stands out. Other user goals m * A page providing information on how to open an IRA is limited in scope to "How to open an IRA". A "Relat2 KB (347 words) - 16:19, 7 January 2021
- [[Category: Design Principles]] ...omepage" -- consisting of only a registration form -- uses Hick's Law as a design heuristic. By removing as much noise and as many barriers to registration a1 KB (241 words) - 14:20, 27 September 2019
- [[Category: Design Principles]] It also means being empathetic and conscious of how a design will make a user feel. Users don't want to make mistakes, they don't want t8 KB (1,345 words) - 14:37, 27 September 2019
- [[Category: Design Principles]] ...ction Human-Computer Interaction], this is one of 13 principles of display design outlined by Christopher Wickens et. al in the book ''An Introduction to Hum7 KB (1,040 words) - 16:40, 1 June 2020
- [[Category: Design]] Search is the act of looking for a product, service, or information. There are three types of search:4 KB (643 words) - 10:57, 15 June 2018
- * Information (info) ====Additional information (info messages)====5 KB (793 words) - 15:32, 9 June 2021