Difference between revisions of "Category:Accessibility"

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[[Category: Design]]
==The Basics==
<blockquote>Accessibility in the sense considered here refers to the design of products, devices, services, or environments so as to be usable by people who experience disabilities. The concept of accessible design and practice of accessible development ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for example, computer screen readers).</blockquote>
From [https://en.wikipedia.org/wiki/Accessibility Accessibility] on [[Wikipedia]]
[[:Category: Types of Disabilities | Types of Disabilities]]
[Why Accessibility]
==Business Value==
Good accessibility is good business.
* It provides access to a market of customers that otherwise cannot spend money on your product.
* It provides a competitive advantage over companies that are not accessible - Dell Corporate has lost bids to more accessible competitors in the government sector, and we'd rather be the company others lose bids to.
* It frequently provides higher quality than inaccessible products -- products that are thought through from an accessibility lens are often easier to use for non-disabled users, or provide features that otherwise may not be thought about. (For example, while Closed Captioning was developed specifically for Deaf audiences, it's a service that almost everyone has used at some point, whether at a crowded bar or in a room with a sleeping baby.)
* It ensures continued use of the product to customers that transition from non-disabled to disabled. (Keeping a customer is just as important as gaining a customer.)
* It lowers legal risk of civil rights and access lawsuits.
Further reading:
* [http://digitaldesignstandards.com/standard/accessibility/designing-accessibility-simply-good-business/ Why Designing for Accessibility is Simply Good Business] by [[Digital Design Standards]]
* [https://www.microsoft.com/enable/business/value.aspx The Business Value of Integrating Accessible Technology into Business Organizations] by [[Microsoft]]
* [http://simplyaccessible.com/article/accessibility-according-to-my-mechanic/ Why accessibility is good for business (according to my mechanic)] by [[Nicholas Steenhout]] at [[Simply Accessible]]
* [https://qz.com/work/1703963/businesses-should-pay-attention-to-consumers-with-disabilities/ The disabled community is the world's third-largest economic power] by [[Christina Mallon]] at [[Quartz]].
==Legal Issues==
One of the most, um, ''motivating'' aspects of accessibility law is the ability for someone with a disability to sue or register a complaint against the [[US Office for Civil Rights (OCR)]] (and similar offices in other countries) when a physical or virtual location is inaccessible.  [[Accessibility Legal Issues | Read about Accessibility Legal Issues.]]
== Standards and Guidelines ==
The official standard is the [https://www.w3.org/TR/WCAG20/ WCAG 2.0 standard] by the [[World Wide Web Consortium (W3C)]]. For resources related to the standard, see [[:Category: WCAG Guidelines]].
* [http://www.bbc.co.uk/guidelines/futuremedia/accessibility/mobile BBC Mobile Accessibility Standards &amp; Guidelines]
* [http://www-03.ibm.com/able/guidelines/ci162/accessibility_checklist.html IBM Web Accessibility Checklist Version 7]
== Getting it done ==
[[Accessibility 101]]: The things you need to get started
=== Fostering the Culture ===
* [https://aneventapart.com/news/post/extreme-design-by-derek-featherstonean-event-apart-video Extreme Design] by Derek Featherstone is a one-hour video of how accessible design benefits everyone.
* [https://blogs.dropbox.com/tech/2017/04/creating-a-culture-of-accessibility/ Creating a Culture of Accessibility] by Cordelia McGee Tubs at the Dropbox Tech Blog. This article discusses generating excitement around accessibility, running an accessibility device lab, rewarding the organization's champions, spreading knowledge, and developing a culture of learning around accessibility.
* [https://alistapart.com/article/reframing-accessibility-for-the-web Reframing Accessibility for the Web] by me at A List Apart. This article discusses how stereotypes work, how they're interfering with our accessible design process, and one approach to testing for accessibility that takes the stereotypes out of the direct line of fire.
* [https://accessibility.digital.gov Accessibility for Teams] by the US Government outlines how each role at an organization or in a team can improve the accessibility of a product.
===Agile and Accessibility ===
* [http://www.interactiveaccessibility.com/blog/how-write-user-stories-accessibility-requirements#.WWBfR8aZPUp How to write user stories user stories for web accessibility] by Kathy Wahlbin at Interactive Accessibility
===Specific topics===
===Specific topics===
* [[Accessible Error Handling]]
* [[Accessible Error Handling]]
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* [[Accessible color systems]]
* [[Accessible color systems]]
* [[Accessibility overlays do not work]]
* [[Accessibility overlays do not work]]
* [[Screen Readers]]


== Testing tools ==
== Testing tools ==
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* [[WAI-ARIA]] <-- this totally doesn't belong here but I'm not sure where to put it yet
* [[WAI-ARIA]] <-- this totally doesn't belong here but I'm not sure where to put it yet
* [http://webaim.org/resources/ WebAIM Resources page]
* [http://webaim.org/resources/ WebAIM Resources page]
[[Category:Design]]

Latest revision as of 12:21, 30 January 2022

Specific topics

Testing tools

Why test with people who have disabilities?

How to test

Accessibility & Mobile Design

Accessibility & Game Design

anne’s Accessibility talks

Related topics

Accessible PDF files

Web Accessibility 101: Screen Magnification &amp; Reflow in Acrobat Reader https://youtu.be/fCrZhnFrxjk

Additional Resources