Difference between revisions of "Category:Design Principles"

From perpendicular angel knowledgebase
Jump to navigation Jump to search
Line 13: Line 13:
* [[User-Centered Design Principles]]
* [[User-Centered Design Principles]]
* [[Content Strategy Principles]]  
* [[Content Strategy Principles]]  
* [[Design Heuristics in UX Writing]] by [[Autumn Kotsiuba]] on [[UXWRITINGHUB]]
* [[10 General Principles for Interaction Design]]
* [[10 General Principles for Interaction Design]]
* [[Visual Design Principles]]
* [[Visual Design Principles]]

Revision as of 11:18, 10 March 2023

Design principles codify the behavioral research and/or design research known about specific User Experience topics. 

The term can also be used to describe the driving behavior behind a design or a design group. In other words Fitt's Law is a design principle that explains the relationship between an object and its target. "Set users up for success" is a design principle that describes one of any good company's design goals.

It's worth noting that many of the design principles listed below are Heuristics- that is to say, they're practical methods to decision making sufficient for immediate goals, but not always appropriate for in-depth or complex decisions.

Additional resources

Richard Dalton put together a list of characteristics and principles of UX For Richard, Characteristics are a vector between two points, and a user may be closer to one side or another. For each of those items we've listed the characteristic, its explanation, and the range from one side to the other. Richard lists only three principles: Relevant, Comprehensible, and Aesthetic. For a deeper explanation of each, access the PDF or visit the website.